﻿;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; RESOURCE EVENTS
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;
; USAGE:
;
; Basic structure for a resource event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of resource's in the event
; #DATE= Failsafe date for the event to occur, i.e. regardless if #CONDITION_POSITION checks have been satisfied (format yyyy/mm/dd)
; #RESOURCE= Resource position currently delisted from MPP calculations. This resource will resume
;            MPP collection once any of the triggers has been satisfied (Format: x,y)
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; Event will only be triggered if any of trigger resources have been captured/occupied.
;
; If for any reason you would NOT like to use the failsafe #DATE then simply set the date value 
; past the campaign's current end date and it will not be used.
;
; More than one #RESOURCE field can be set. Each #RESOURCE line will be read using AND logic.
; Note, the delisting of a #RESOURCE position using this script will only reduce MPPs for fully
; mobilized countries.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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;AMEND1940
{
#NAME= German Industry Starts Increasing Its Military Production (1939)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 174,82
#RESOURCE= 162,78
#RESOURCE= 173,79
#RESOURCE= 175,81
#RESOURCE= 169,86
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1941
{
#NAME= German Industry Starts Increasing Its Military Production (1941)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DATE= 1941/01/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 174,82
#RESOURCE= 162,78
#RESOURCE= 173,79
#RESOURCE= 175,81
#RESOURCE= 169,86
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= German Industry Starts Increasing Its Military Production (1942)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DATE= 1942/01/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 174,82
#RESOURCE= 162,78
#RESOURCE= 173,79
#RESOURCE= 175,81
#RESOURCE= 169,86
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1943
{
#NAME= German Industry Starts Increasing Its Military Production (1943)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DATE= 1943/01/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 174,82
#RESOURCE= 162,78
#RESOURCE= 173,79
#RESOURCE= 175,81
#RESOURCE= 169,86
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1944
{
#NAME= German Industry Starts Increasing Its Military Production (1944)
#POPUP= <<TAG_1>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 0
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 45
#TRIGGER= 100
#DATE= 1944/01/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 174,82
#RESOURCE= 162,78
#RESOURCE= 173,79
#RESOURCE= 175,81
#RESOURCE= 169,86
; 1st Line - Germany politically aligned with the Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= British Industry And Trade Start Switching To Military Production (1)
#POPUP= <<TAG_2>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 112
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/12/01
#RESOURCE= 143,67
#RESOURCE= 144,71
#RESOURCE= 144,72
#RESOURCE= 144,73
#RESOURCE= 142,72
#RESOURCE= 139,76
; 1st Line - UK politically aligned with the Allies and not surrendered AND
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= British Industry And Trade Start Switching To Military Production (2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 54
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/12/01
#RESOURCE= 0,0
#RESOURCE= 0,1
; 1st Line - UK politically aligned with the Allies and not surrendered AND
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= British Industry And Trade Start Switching To Military Production (3)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 79
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1939/12/01
#RESOURCE= 215,121
#RESOURCE= 214,124
; 1st Line - UK politically aligned with the Allies and not surrendered AND
#VARIABLE_CONDITION= 112 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= France Increases Industrial Mobilization On Entering The War
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1940/02/01
#RESOURCE= 145,94
#RESOURCE= 131,119
#RESOURCE= 133,118
#RESOURCE= 145,115
#RESOURCE= 152,113
#RESOURCE= 167,112
#RESOURCE= 157,97
; 1st Line - France politically aligned with the Allies and not surrendered AND
#VARIABLE_CONDITION= 40 [2] [100] [0]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= France Increases Industrial Mobilization With The Fall Of Poland
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DATE= 1939/12/08
#FAILSAFE_DATE= 1940/02/01
#RESOURCE= 155,93
; 1st Line - France politically aligned with the Allies and not surrendered AND
; 2nd Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1940
{
#NAME= France Continues To Increase Industrial Mobilization
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND= industry.ogg
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 40
#TRIGGER= 100
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/03/01
#RESOURCE= 149,97
#RESOURCE= 146,98
#RESOURCE= 144,98
#RESOURCE= 149,92
#RESOURCE= 154,91
; 1st Line - France politically aligned with the Allies and not surrendered AND
; 2nd Line - Poland politically aligned with the Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 85 [2] [100] [1]
; dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= USA Mobilizes For War
#POPUP= <<TAG_5>>
#IMAGE= american_industry_1.png, american_industry_2.png, american_industry_3.png
#SOUND= industry.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 0,100
#RESOURCE= 0,101
#RESOURCE= 0,102
#RESOURCE= 0,103
#RESOURCE= 0,104
#RESOURCE= 0,105
; 1st Line - USA politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
{
#NAME= Urals Industry - The USSR Learns That Japan Will Not Attack In The East
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1941/10/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 267,61
#RESOURCE= 266,62
#RESOURCE= 267,62
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1940
{
#NAME= Soviet Industrial Mobilization (1)
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1940/01/20
#FAILSAFE_DATE= 1940/01/20
#RESOURCE= 225,88
#RESOURCE= 245,104
#RESOURCE= 236,98
#RESOURCE= 213,86
#RESOURCE= 212,87
#RESOURCE= 218,82
; 1st Line - Germany politically aligned with the Axis but not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1941
{
#NAME= Soviet Industrial Mobilization (2)
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1942/01/01
#RESOURCE= 223,85
#RESOURCE= 216,90
#RESOURCE= 225,95
#RESOURCE= 235,97
#RESOURCE= 243,104
#RESOURCE= 244,105
#RESOURCE= 266,68
#RESOURCE= 265,62
#RESOURCE= 257,58
#RESOURCE= 233,64
#RESOURCE= 243,66
#RESOURCE= 245,72
#RESOURCE= 237,77
; 1st Line - USSR politically aligned with the Allies but not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= Urals Industry
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND= troops2.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 402[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 267,56
#RESOURCE= 267,57
#RESOURCE= 267,58
#RESOURCE= 267,59
#RESOURCE= 267,60
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= Urals Industry - The USSR Learns That Japan Will Not Attack In The East (AI)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1941/10/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 266,61
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= Urals Industry - USSR Transfers Industry From The Ukraine To The Urals (AI - 1)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 4
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 402[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 266,59
#RESOURCE= 266,60
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;AMEND1942
{
#NAME= Urals Industry - USSR Transfers Industry From The Ukraine To The Urals (AI - 2)
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 2
#LEVEL= 2
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 402[1]
#COUNTRY_ID= 116
#TRIGGER= 100
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#RESOURCE= 266,58
#RESOURCE= 266,57
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}